Post by Blackboxx on Apr 30, 2010 0:23:45 GMT -5
Hmm There's some I'll put on my List.
I like Destroy all Humans but if The Subs are reeeeaaallly bad I won't play.
Super Smash Bros. Brawl is DEFINATLEY on *DUNDUNDUN* ON THE LIST!
I hear A Boy and his Blob is a 2D Platformer but not like Super Mario Bros. Wii,does it look good or is it just Wiiware,cause I thought it was a game for SNES.
I LURV LOZ on the original NES (YES while all the other kiddies had 64s and PSs I had a NES)
Mario Galaxy sounds good!I already have super Mario bros Wii so I'll get that.
Opoona I haven't heard of but I'll try to find it.
By the way,what are your TOP TEN FAVORITE GAMES and TOP TEN GAMES I'D RATHER JUMP IN A ABYSS THAN PLAY?
Thought that might get this Thread to live,
DAH, I'd just look up the intro scene on youtube or something. I don't think they're bad, but they aren't phenomenal like Horvitz and Grants.
Boy/Blob is a 2d side-scroller, but it isn't an action game. The original on the NES was a single gigantic maze and you were given a limited stock of jelly beans to navigate it in search of treasure. Said treasures were used to buy ammo for the Lime bean weapon used to combat the final boss. More treasure means more ammo, but you don't need anything even remotely close to all of it. It was just fun to explore. The new version is stage based. Each stage gives you a limited selection of beans, but you have infinite supply of each type. Basically, the game is a bunch of puzzles for you to solve. Again, I'd check youtube for a demo just to see what it's like. Not very fast paced, but still extremely fun thanks to the superb cartoony graphics and the atmosphere they provide.
So basically, you want my top 10, and bottom 10, yes? Okie-dokie.
Bottom 10:
10- Fragile Dreams (Wii)- The concept was good; a boy wandering a post apocalyptic Tokyo in search of other humans. Unfortunately, the game trips over itself in its presentation. Part of the plot involves learning what happened to the world, and what the underlying reasons for its ocurence are. Both aspects were highly illogical. I'd tell you exactly what happened, but it's still a new game and I don't want to spoil it. The game was billed as an emotional story, but it felt like the developers took the audience for granted. Almost as if they expected us to emote just because the main character does. Well, sorry, but when a stranger steals something from me (game never made any mention of said object as being important or special in any way), forcing me to spend an hour (in a 10 hour game) chasing him throughout a small area to get it back, I would not feel any sort of concern for said character when misfortune strikes him, and I especially would not call him my best friend after that.
9- Final Fantasy 8 (PS1)- Pure digital blech. Imagine the twilight movies without vampires and werewolves, but substitute summon monsters, gunswords, and time travel. Seriously. There are so many similarities in terms of stupid characterization.
8- Legaia Duel Saga (PS2)- The sequel to one of my favorite PS1 RPGs was an utter disappointment. Gone was the world exploration. Gone was the sense of isolation to overcome. Gone were the three main characters who earned their power through tough ordeals into a hostile world. Instead, The world was a single continent with small islands on the outskirts, and dotted lines showing where you could go. The main characters were now super humans, gifted with extraordinary powers from birth. Basically, they can summon a spirit creature to cast magic. That's it.
7- Shiren the Wanderer (Wii)- Another good concept gone wrong on the Wii. The game allowed for several ways to build up equipment for your three party members. You can combine weapons to create a more powerful one with the skills of both. You could set it down at an upgrade shrine and wait for it to grow, all the while fending off intruders that would stop the ritual. You can find special scrolls to enhance them. Sounds fun right? Of course it does. Unfortunately, these upgrade methods were exceedingly rare and difficult. Combining required you to place all sorts of stuff into a special jar, then shattering it. These jars were rare (only found one the entire time I played). The upgrade ritual could only be done in dungeons with special orbs (spawned randomly). Said orbs would teleport periodically unless you used a special scroll to lock it in place. Even when you did that, the caster would be randomly teleported somewhere on the same floor. If anything happens to penetrate the ritual area, the whole thing stops. Since you;re likely on the opposite side of the map... Well, you get the idea. not only that, but even if you do manage to successfully upgrade, you can be robbed. Enemies have access to abilities meant to strip away enhancements on your stuff. If they sense it, they will try to break it. Hope you enjoy upgrades that usually only last for one floor! Pass...
6- Star Ocean 3: Till the End of Time (PS2)- After playing SO2, I thought htis series would be a winner for sure. It truly felt different each and every time you played it because there were something along the lines of 14 party members to recruit. Yes, recruit. Your party was not set in stone. You had two main characters that were always present, but after that, it was up to you. Oh, but it's not like you could just pick the ones you like best. Some would disable the possibility of certain members. It was a fresh take on gaining new party members for when I played it. But, enter #3... The cast was mostly set in stone. There were 11 possible members (better recheck my math on that one), but only 4 were optional. You could pick two of them to join you, but there were no restrictions this time. That would be fine, but the game also added some strange changes to the combat system. Your characters could now die when MP hit 0. When many monsters will damage both HP and Mp, you can bet you'll be dying a lot. Then, the plot decided to kill the entire series by explaining it as little more than an MMO. You characters were literally video game characters who somehow "popped out" of a computer screen at the mid point. This means all the struggles you had in the previous two games made no impact on the storyline (despite taking place in the same timeline).
5- Star Ocean 4: The Last Hope (360, PS3)- How could it get worse? By completely eliminating party recruitment. You will now get the same 8 characters every time you play. Oh, there is one choice, but only on subsequent playthroughs, it is a choice between two specific characters (one vastly superior to the other), and the story plays out the exact same (only the intended character appears in conversations, whether he is in the party or not). Then, the developers decided to hire 4th graders to write the story, filling it with horribly cliche and corny dialog ("I must move forward", "I have my friends with me. I cannot lose"), insane deus ex machinas (a black hole will take you to your own planet, centuries in the past, and catastrophies will send you right back the where and when you came from, black holes will also be created by crashing a spaceship, but no one ever dies from them). So what's really wrong with this game? "Everything. Everything! Everything! Everything, everything EVERYTHING! RAAAAAAGH!!!" (Actual dialog from the game).
4- World of Warcraft (PC)- Okay, so the problem isn't with the game itself. It's actually very solid and fun. The problem iss its addictive nature combined with a monthly fee, and topped off with constant balance changes. I played it for the better part of a year as the weakest class in the game (unbeknownst to me at the time, I just picked what sounded cool); the druid. Sure, they could dip into all of the core functions a party would need, but they had to pull all the stops just to perform at the level a naked specialist would. Placing all talents into the healing tree made them decent healers, but crappy anything else. True healers were better even when they chose to put all points into damage. Once the first expansion was released, many of the issues were fixed. By focusing my skills, I could actually do the same jobs as other classes, but in a different manner. I could turn into a bear and soak up more damage than a trueblood warrior, but without any of the emergency skills or fancy shields. I was finally happy with my character. Then, three weeks later, the developers decided the class was too strong, and tweaked them back to their worthless status. /quit. /cancel. No, I do not want to renew my subscription.
3- Dance Dance Revolution (take your pick)- Again, a good concept, but it really doesn't accomplish what it sets out to do (for me at least). Dancing is more than stomping in eight directions at each and every note of a spastic song. The character selection is pointless since they will dance on their own, never adjusting to how well or poorly you are doing or even by the song that's playing. And the backgrounds... Dear god, the seizurific backgournds... At least some of the songs are downright awesome (check the Music thread I created).
2- Baldur's Gate 2 (PC)- People tell me it's the end all be all of role playing. To that I ask, "when does that part kick in?". When I first loaded the game, I spent the better part of an hour just creating my character. Carefully picking which skills to develop, choosing my class (specialize and exclude, or go general), adjusting my stats, alignment, and altering my appearance (by choosing two colors for my clothes...). Then it all ended. Nothing changed after that point. Sure, it's fun to pretend to be the noble rogue, breaking the law in the name of justice (chaotic good alignment), but there were never any opportunities to actually DO anything with it. You could complete quests one way and one way only. Even as a chaotic evil necromancer (dark magic, "don't give a damn" attitude, willingness to kill on a whim), and I STILL had to abide by what the quest givers TOLD me to do. Why would I want to save this estate from trolls when I could just kill everything in it (servants, nobles and trolls alike) and steal the goodies for myself?
1- Dead or Alive: Extreme Beach Volleyball (XBox)- Seriously? Is Team Ninja THAT ****ing shameless? It's bad enough that they design a fighter series around well-endowed 16-20 years olds with embarrassing physics engines (and highly derivative gameplay). They actually decided to turn it into a voyeur... I mean... volleyball game? No, it's a voyeur game. You spend 75% of the game getting to know your teammate by... spying on them as they do provocative things in skimpy bathing suits. The 25% of the game you actually spend playing volleyball is just to earn money to buy skimpier bathing suits, culminating (that just sounds dirty right now) in little more than tiny jewels covering the naughty bits held together by what looks like dental floss. I never even played the game and I hate it with a passion.
You think you're off the hook? Ohohohoho no. I'm only hlafway there. Top ten now *****es!... Too competitive? I understand...
10- Opoona (Wii)- As I said earlier, this game is just so charming. It's an RPG, but that is only half the game. The rest is interacting with the people on the planet. You see, the story places you in control of an alien boy named Opoona. You crash on a planet, and must work your way up in society in order to gain access to the section where your mother and father are being treated (from wounds inflicted during the crash). Along the way, you must find your two younger siblings to join your party, make friends (which will become very important late in the game), and work. Combat is simple, yet innovative. You wait for your turn as a square icon below your character fills to 100%. Once full, you tilt the nunchuk analog stick to rotate your weapon (floating spheres called 'bonbons'). The longer you hold it, the faster it rotates, more power is depleted from your square. Let it go, and you throw it like a baseball, depending on the direction you spun it (upwards will make it dip down for an overhead attack, down will make it jump for an uppercut, and left/right will be curveballs). There are spells to use, but that's the gist of it. Real simple, but there is some depth when you factor in enemy weak spots you want to target.
9- Final Fantasy 9 (PS1)- Hated 8, but love 9? Man this series is fickle. 9 fixed everything that was wrong with 8 (even the things I didn't rant about here). Characters were likeable. The art style was unique. The world was full of goodies to dig up (both literally and figuratively). Characters were pretty well defined in terms of battle prowess, but you still had the ability to tweak things. Overall, it returned the series to its classical roots, which I loved.
8- Guild Wars (PC)- WoW lite. It was actually designed by members of the WoW team that quit Blizzard shortly before its release. It's unknown whether they were fired, or they quit for creative differences, but either way, they formed their own game company. Guild Wars took many things from WoW (skill points awarded at level up, character customization, some classes were similar, etc.). The big difference here is that Guild Wars was a one shot purchase. No monthly fees more than made up for the less polished gameplay in my opinion. In fact, there were several ways in which it was better. For one, you could effectively combine any two classes into a primary/secondary situation (primary would determine you appearance options, armor type, and a class specific primary attribute to customize). While some were obviously meant to be combined, no combination was useless. A Monk(healer)/Warrior could focus on healing skills, while using the special warrior shouts to buff allies at no energy cost (leaving it for healing instead). All around it was just fun, but it did slip into a grindfest once the third installment hit shelves. At least it was free to play.
7- Secret of Mana (SNES)- An action RPG that did something revolutionary for its time; co-op play. The game featured three main characters that played in real time. You could switch which one you wanted to control very easily, but a friend could take control just as quickly. The game was massive too. You traveled the world for eight elemental temples to awaken mana seeds, but there are several hours of play and plot in between a majority of them. Add in eight upgrading weapons and there are tons of playstyles to choose from.
6- Aidyn Chronicles (N64)- This game looked like ****. It sounded like throwing seven cats into a blender and leaving it on all night. Despite that, the game was awesome. There were 12 characters to recruit, each with a different skill set. The world was closer to real scale (still N64 era here folks), and loaded with treasures to find by wandering off the beaten path. Exp was spent to upgrade stats, skills, and spells. Each upgrade made you feel that much more powerful when you fought a similar group of enemies to compare. Speaking of combat, turns consisted of moving your character along a 3d battlefield where position, and terrain all affected success rates. It was incredibly deep, even by today's standards. It's too bad people will label it a bad game based on graphics and sound (which have nothing to do with game play at all), but I do see how they would say that. Those aspects are THAT bad.
5- Tales of the Abyss (PS2)- This game was just an utter surprise in quality. I was expecting another generic Japanese RPG in the Tales of series, but it was very different. While there is a save the world plot involved, there's also a strong story about the main character and who he is. The battles were fast paced, and each of the 6 characters had a different feel to them, so there was a lot to think about. The voice work was also much higher than expected, considering dubbing's track record...
4- The Elder Scrolls 4: Oblivion (PS3, 360, PC?)- Oh.... Sooooo much fun. You can be anyone you choose. Unlike Baldur's Gate, you can approach problems in a few ways; talk it out, fight it out, sneak it out, or just plain old coerce people with magic. The character generator is incredibly deep, but it may actually be TOO deep. You have control over so many facial features, that it's sometimes difficult to create anything that looks good. Of course, that can be a bonus if you have my mindset ;D. My first character was a goody-two-shoes paladin in shining armor fighting for the downtrodden. My second character was a self-centered assassin who would kill anyone that looked at him wrong, and then kill the guards that came looking for him. My third was a spunky teenager who would take matters into her own hands, kill when it was provoked, but never sided with evil. My fourth... Ehhhh. I hesitate to call it a human because he looks more like a frog... My fourth was a total free for all experiment. I made the ugliest thing I could think of, make him run around major cities in his underwear, and go out of his way to annoy random people. He will go into someone 's house (while they're in it), steal a book from their shelves, and when the owner gets upset, he punches them (only once). Then he punches every guard that comes to restore order (again, only once). When things get out of hand, he runs away by stealing a horse. Once things are calm, he will let the horse go (but not before punching it once). Just so many fun things to do...
3- Dragon Age: Origins (PS3, 360, PC)- This game did what Baldur's Gate was supposed to do. You create your character, then you shape their identity as you play. Are you a smartass snarker? Are you a violent cuss? Are you a greedy mage? While the plot is fairly simple, the voice work and writing are top notch. Each of the characters that joins you actually feels reasonable. Then, there's the character building. By the time you hit mid game, you already start to feel yourself overflowing with awesomeness. It just gets better when you see your full potential at endgame. Even then, the game still finds ways to kill you for getting too cocky.
2- Chrono Trigger (SNES)- This game just had it all; a good story, likeable cast, fun battle system, and tons of things to discover. A plot about time travel is easy to screw up, but CT did it amazingly well. Things you do in one era can affect the next (offer to give someone a rare food item in the past, and you will discover that her descendants have changed from greedy little rich snots to the most charitable family on the planet). And the music just matched the settings perfectly. From somber tranquility of the main character's era, to the depressed tone of a future gone wrong, to the tense dread of a civilization in its most egregious moment of hubris that can only lead to ruin. To top it all off, it had one of the biggest plot twists I have ever seen in a game. You main character dies IN THE MIDDLE OF THE GAME! Not just a brief plot point to show them in a spirit world. The kid is disintegrated. Yes, you have the option to save him (you can time travel after all), but you still spend several hours not knowing if you will succeed.
1- Wild ARMs (PS1)- This game wins purely on nostalgia for me. Yes, the game is still fun, but it is definitely feeling its age. For starters, the game was the first I had played to begin with professional animation (not just video game animation) for its trailer video (again, check the Music topic to see what I'm talking aobut). It also featured the best music I had heard. It was actually done by an orchestra with real instruments (this is early PS1 era so I was used to beeps and boops) with a wild west flair. Each of the game's characters had different ways of acquiring and upgrading their skillset. They also each carried tools you could use to solve the game's puzzles. Best of all, the game was filled with secrets. Almost all of the game's runes (special equipment piece) were optional, but there were somewhere around 25 of them. I don't quite know how to describe it. It was just a real treat to play.
RGZSVDYFCHBVHXFHFHXFHXFXb dhdxdht..... I'm so frikkin' tired after typing all of that so no conclusion. That's just it.